Category: Digital Art

Recent art market technology reading

Filtering the web for art market technology news so you don’t have to! Here are some items of interest over the past few weeks.

  • Fast Company profiles a number of startups targeting the intersection of authentication and display of digital art (For Digital Art, Watermarks Aim To Bring More Aura—And A Hotter Market). Depict integrates authentication and watermarking software with a HD display device, while Electric Objects is developing digital art frames. Whether watermarking technology could help the digital art market develop a mature secondary market is discussed. The article concludes with an observation from Jacob Ciocco, a New York-based digital artist: “Art is about always questioning value within a contemporary context. And if a certain type of value is defined—watermarking—then another artist will always find a way to subvert that. It’s what art does really well,”
  • The Association of Art Museum Directors has published “Next Practices in Digital and Technology”, a collection of 41 US-based case studies of the application of digital technology in a museums context covering a wide range of topics: 3d printing, access programs, apps, collections management, education, in-gallery technology, interpretation, membership, multimedia, open data, publications, research, social media, and visitor services.
  • The Guardian is running an occasional series on “young creatives doing interesting and innovative things at the intersection of art and technology.” The latest piece is a commissioned interview with the CEO of Cuseum, one of a growing list of location-aware apps for museums and exhibitions, including some pointers to other uses of technology in museums.

Google’s DevArt: “A new type of art, made with code”

If ( (Google & The Barbican) like your digital art ) { print("You could win £25,000!") ; }

Artists have always been influenced by technology, and are often the innovative adopters of new technologies, whether that’s Vermeer’s camera obscura, Hockney’s polaroids, or Gursky’s photoshopping. It’s no surprise then that Google, the world’s leading technology company, in collaboration with the Barbican organization are currently funding a competition called DevArt to encourage “creative coders” to produce digital artworks using the tools of their coding trade: APIs, development frameworks, and the GitHub code repository. Entrants must use at least one Google technology.

In the spirit of Open Source software development – not always something Google champions – artists are encouraged to share their code and creative processes through GitHub and have commissioned a number of interactive artists to share their own. The competition runs until 28 March 2014, 18:00 GMT. The winning creative coder will receive a budget of £25K, Google Developer support as well as curational and production support from the Barbican in London, to help realise their concept into a digital art installation for the DevArt section of the Barbican’s forthcoming Digital Revolution exhibition. From there, the exhibition will then go on tour to cities around the world.

Visit the DevArt site or see Google’s introduction to the competition below.

Phillips’ Paddles ON! – Was it a success?

Last week Phillips, in partnership with Tumblr, Paddle8, and curator Lindsay Howard launched what they described as

“a groundbreaking auction and exhibition that brings together artists who are using digital technologies to establish the next generation of contemporary art […] the first digital art auction at Phillips, in recognition of the increasing viability of this work in the contemporary marketplace.”

So was it a success?

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Phillips (@phillipsauction) announces its first ever digital art sale – #PaddlesOn – in partnership with Tumblr

paddleson

Another example of technology driving innovation in the art market comes as Phillips partners with Tumblr and curator Lindsay Howard to present Paddles ON!, a “groundbreaking auction and exhibition that brings together artists who are using digital technologies to establish the next generation of contemporary art.”

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